

They continued to ask for more advice, gave screencaps of their stats and whinged that there was no way for them to beat the fight with the way their character was set up. So those who still couldn’t do the fight after three attempts with the advice given started to complain. Unfortunately, there was also some typical Dark Souls bullshit going on with Ornstein launching spear attacks directly through Smough. There would be long windows of time when Ornstein and Smough would continually cover each other with a succession of attacks, which made finding the window to counter-attack difficult. If you’d been using lock on the entire time, having to control the camera manually and direct your strikes was difficult.

What item did they need to find to make the boss fight doable? What weird strategy did they need to employ to overcome this challenge? And the reply was simple - Use the pillars, disable lock on, and be patient - wait for openings to sneak some attacks through. They’d ask questions about whether they should enchant their weapons and what armour they should use. Newcomers wanted to know the ‘trick’ to the bossfight.

So when people got to this bossfight, they felt completely unprepared. You learn quickly as you play through the game that you only want to take on one enemy at a time - slowly and patiently making your way through the level with you shield held high. The most notable spike in difficulty in Dark Souls comes in the Ornstein and Smough boss fight, where you have to take on 2 fast and strong enemies at once. Not everyone felt this way at first though. There was a deep love for these action RPGS precisely because they bucked the trend of being accessible and easy. The previous title, 2009’s Demon’s Souls, already had a loyal following on the board despite its far smaller global reach. When Dark Souls was released in 2011, the denizens of the internet flocked to 4chan’s video game board for discussion, help and general complaining.
